I.M. Ultimate Frisbee 2003


Friday, April 4 & 11
Open and Women's Divisions
@ Candler Field

Pre-registration required at Rec. Services Office (WPEC, main floor) by 6:00pm on Weds., April 2

Registration form downloadable from web and also available at the Rec. Office

*Single elimination; two-day tournament - first two rounds will be played April 4, the remaining games will be played on April 11
*Registration deadline Weds., April 2
*Team captains will be notified by 5pm April 3 of their first game time
*Open and Women’s Divisions (Co-rec and Men's Teams play in Open Division)
*$10 re-fundable forfeit fee check due upon registration - entry forms available at the Rec. Office or download off Rec. web site or Learnlink
*All games are self-officiating Emory IM and Ultimate Players Association Rules will be followed (see rules below)
*Play with 7 players at a time (max. 12 player per team)
*Open to all Emory students and WPEC members
*Winners receive Emory I.M. Champion T-Shirts

I.M. ULTIMATE FRISBEE RULES


NOTE: The information on these pages is considered fundamentally essential for the conduct of the intramural ultimate games. Any items or instances not covered in this form should be referred to the Ultimate Players Association Rules, which can be found at: http://www.upa.org/ultimate/rules
Description: Ultimate is a non-contact disc sport. The object of the game is to score goals. A goal is scored when a player catches any legal pass in the end zone that player is attacking. Players are not allowed to run while holding the disc. The disc is advanced by throwing or passing it to other players. The disc may be passed in any direction. Any time a pass is incomplete, intercepted, knocked down, or contacts an out-of-bounds area, a turnover occurs, resulting in an immediate change of the team in possession of the disc.
Spirit of the Game: Ultimate relies upon a spirit of sportsmanship which places the responsibility for fair play on the player. Highly competitive play is encouraged, but never at the expense of mutual respect among players, adherence to the agreed upon rules of the game, or the basic joy of play.

Protection of these vital elements serves to eliminate adverse conduct from the Ultimate field. Such actions as taunting of opposing players, dangerous aggression, belligerent intimidation, intentional fouling, or other "win-at-all-costs" behavior are contrary to the spirit of the game and must be avoided by all players. If teams must be warned by I.M. staff about contact and overly aggressive play multiple times, the game can be stopped and the team(s) will be dropped from the tournament.

ULTIMATE DETAILS

Each team should field 7 players on each point, but teams can play with 6 to avoid a forfeit. Players may only play on one team.

EQUIPMENT
Players are advised to wear tennis shoes, turf shoes or cleats, no metal cleats allowed. The plastic flying disc will be supplied, but if both teams agree, the game may be played with one offered by a player. Teams should wear the same color shirt (a different color than the opposing team) or pennies will be supplied.

TIME
-Although Ultimate is usually played to points, not time, due to the nature of the tournament, games will be limited to two 20 minute halves, with a 3 minute half-time.
-Play shall be non-stop, except for after a score. Only injury time-outs are allowed.
-Unlimited substitutions may be made between points.
-Tie games: Overtime will be one 5 minute period, if the game is still tied after 5 minutes the next team to score wins.

THE GAME (RULES):
-The game is self-officiated. There will be an Ultimate I.M. staff member supervising each game and will be the decision maker if a discrepancy in the rules occurs. Fair play and sportsmanship are stressed. It is a non-contact sport. If teams must be warned by I.M. staff about contact and overly aggressive play multiple times, the game can be stopped and the team(s) will be dropped from the tournament.
-Players advance the disc through a series of passes in any direction, but players who catch the disc may not run with the disc. The "thrower" must have one pivot foot planted, and the defender, or "marker," counts to 10 for the stall count. Once ten seconds has passed and the offensive player has not thrown the disc, the other team gains possession at that spot. The disc may fly in and out of bounds.
-Change of possession also occurs when a pass is not completed (out of bounds and not in the air, dropped, blocked, interception), and the defense immediately gains possession of the disc.
-To initiate play, the teams line up on the front of their respective end-zones, and the defense throws the disc to the offense.
-Defensive players may guard the offense, but only one at a time.
-There is not contact, as previously stated. When a foul or violation occurs, the play resumes as if possession were retained. Fouls and violations include picks, screens, traveling and can be identified by the participants. Disputed calls are ruled upon by the I.M. Ultimate staff.
-Scores count as one point.

 

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